Wednesday, October 5, 2011

KGA #2



Was not able to fully render this clip due to the fact that the frames jumped from 8 mins to 20 mins each. Put in what i have.

KGA #2 Playblast



This is a playblast of the KGA #2. Will add the last part in asap

Monday, August 29, 2011

Audio For KGA #2

In this one, I am hoping to obtain permission to do either of the following:


"Can you dig it?" from The Warriors


"I love lamp" from Anchorman starting off at 00:15 seconds.

Sunday, August 28, 2011

Death Cycle "Update"


While it is technically an update, I did not like how it came out due to the fact that it looks a bit chopped off, and apparently changing the camera angle to allow full view of the cycle did not do a single thing. Motion blur was added.

Saturday, August 27, 2011

Defense Cycle Update


Finally finished re-rendering this cycle after many and after many long hours of render time... it was done. However, it is odd that the feet were cut off, seeing how I had given it more space.

Will have the last render finished by tomorrow, seeing how each take several hours...

Friday, August 26, 2011

KGA #1 References





Attack Cycle Update


Finally got the render to come out how I wanted. There are still a few more things to fix. Hopefully I won't have to make many more batch renders because this puppy took forever

KGA 1 Death Cycle


Finally had a render that came out with the rendercam on. Sadly, the character was a bit chopped off... will have it updated this afternoon

KGA 1 Attack Cycle



Again, this cycle was cut off due to having the wrong camera view somehow rendered. Will have the update up within the afternoon

KGA 1 Defense Cycle



I had apparently rendered out the batches in a different camera despite me having put the renderable camera RENDERCAM. Regardless, I will re-post the attack cycle and defense cycle a little later in the afternoon today.

Tuesday, August 9, 2011

PackageMan Walk Cycle Update 1



Had made it a bit longer to fit the 300 frames and adjusted a few curves/poses that went haywire.

Friday, August 5, 2011

PackageMan Pose



Render #2



Render #1



Reference

Will finish this as soon as I get home/make updates

Monday, June 20, 2011

KGA #1 Update #2



A second update to the KGA, although having various technical problems, maps were changed with some crazybump, along with a slight camera movement.

Sunday, June 19, 2011

KGA #1 Update



Updated by changing the lighting a little bit to give the plants and scene more light. Changed the view of the camera slightly to give some focus on the floor and plants. Tried placing texture on tree and rails but was having difficulty. Floor now has texture.

Friday, June 17, 2011

KGA #1 Story

A new day dawns as a gruesome murder had been commited in Suite #13. No one heard the terror that had happened the previous night and no one is aware of it. As shown, a new day calmly shines on Suite #13 hiding the brutal murder that was commited the night before; calmly, yet disturbing. The halloween pumpkin is the only one who will ever know.

Thursday, June 16, 2011

Friday, June 3, 2011

3 Camera Angles

3 Camera angles for the Halloween KGA . In this one, I worked a bit more on cam 3 (the close up of the pumpkin) the most.


Cam 1


cam 2


Cam 3

Wednesday, June 1, 2011

Candle Update 1




In this update, I almost completely changed the color of the candle along with many other modifications. Hopefully it looks much better than what it used to look like.