Saturday, September 1, 2012

G36 Update Pt 1



At the moment, This is how it's coming out. I am using primitives to model the gun. I will find a way to model this in a much faster way. I will keep updating this. With the weekend, I should hopefully be all done with the modeling and will start to move on to texturing and lighting.

Friday, August 31, 2012

G36 Work In Progress.




At the moment, I am working on a G36C rifle. For now it is a work in progress and this is has been modeled so far using simple primitives. Will be updated again soon.

Sunday, June 10, 2012

Steampunk Model B Update



For now, I have given a shot at texturing the Model B car with various shaders. Even though I am honestly not very good at texturing, I am learning and do like my progress so far. This is the render to show of my updates. I will keep updating the blog as my project progresses.

Friday, June 8, 2012

Steampunk Model B Car



With the last car completed (at least for now) I moved on to creating a different model. This model is composed from the last one but with differences.

The model B has the following changes:
- New Hood
- Convertible Top
- New Trunk

- New Bumper (Non-Train Bumper)

Wednesday, May 30, 2012

Steampunk Car Model A Update






Having slight difficulties with linking in terms of the trunk and the top for the convertible part of the car. Other than that, I have added the trunk and I am currently working on an exhaust pipe for the back. I will put in one on each side, or possibly even two, depending on how it looks. Later on, I will add a few extra details, but I will add them later due to technical difficulties caused by a colleague.

Sunday, May 27, 2012

Steampunk Model A Car WIP








Working on a Steampunk themed car for a team project in my Game Art Project Class. Not fully done and created from scratch in 3DS Max. This was also split up into various pieces due to others wanting it done in multiple pieces for texturing purposes. References are posted.

Friday, March 2, 2012

Floor 1


Tried to keep the model as close to the drawn map

updates

Space ship that looks a bit like a ship, still fixing it.

Adding in the first floor to the inside of the ship, will add props very soon.

Working on making my own greeble and putting it on to my space ship to give it more detail.


Working on getting character weighted properly after the bones and working on texturing.


Monday, February 20, 2012

Kga #2 Update






As of now, the base for the first floor of the level is put up. The second level will be put up shortly and so will the list of assets for the level.

Character for level - Alien Dragon


Used Zspheres in order to give it shape, then gave it a little more detail. Now I'm removing some edges in order to lower the poly count down to size. Afterwards, I will add in a few more details and begin texturing, rigging, and then animating it.

Friday, February 10, 2012

KGA #1 Updates




As of late, updates made were:

Creating a path from the time machine towards the mountains (for KGA #2)
Added 3 models(1 KGA #2 Mothership, 2 Miniature Ships, no textures as of yet)

Will keep updating.

Wednesday, February 8, 2012

KGA #2 Map - Alien Ship Level


This will be attached to the KGA #1 scene with the forest, meadows and mountains

Sunday, February 5, 2012

References and Alien Level


















Here were my references for my level, The ones here are of meadows for most of the level and will be updated soon