Monday, December 9, 2013

Room Scene Update

I believe I am much closer to having this piece finished. I have textured the assets on maya and worked hard on each piece. I added specularity and reflection to several objects such as the shield and the swords.




Recent works in progress





Recent Works in Progress

During this time, I was working on my modeling skills on 3ds Max and lighting on Maya. I also gave ambient occlusion a shot which left be quite a bit impressed. For once I am enjoying how some of these pieces are turning out.

Saturday, September 1, 2012

G36 Update Pt 1



At the moment, This is how it's coming out. I am using primitives to model the gun. I will find a way to model this in a much faster way. I will keep updating this. With the weekend, I should hopefully be all done with the modeling and will start to move on to texturing and lighting.

Friday, August 31, 2012

G36 Work In Progress.




At the moment, I am working on a G36C rifle. For now it is a work in progress and this is has been modeled so far using simple primitives. Will be updated again soon.

Sunday, June 10, 2012

Steampunk Model B Update



For now, I have given a shot at texturing the Model B car with various shaders. Even though I am honestly not very good at texturing, I am learning and do like my progress so far. This is the render to show of my updates. I will keep updating the blog as my project progresses.

Friday, June 8, 2012

Steampunk Model B Car



With the last car completed (at least for now) I moved on to creating a different model. This model is composed from the last one but with differences.

The model B has the following changes:
- New Hood
- Convertible Top
- New Trunk

- New Bumper (Non-Train Bumper)